Graphics Apps

Periodically updated showcase of various 2D and 3D programs, games and similar things I've worked on. Most of the demos showcased here are a brief overview without diving too much into detail, but I'd be happy to talk about it more in case anyone is interested.

Shell Texturing With Hot-Reloadable Shader

Originally made for a small jam*, a simple shell texturing demo for educational purposes. Made with SDL2 and OpenGL from scratch in C++. This program also features an ability to hot-reload your shaders, making it easier to test different shell texturing methods.

Video Game Level Editor

Custom (very rudimentary) level editor made in Raylib (and nothing else), programmed for a small indie/solo-dev team. As far as I know the project never went anywhere, but it was fun designing a custom level file format accounting for all the collision and spawnable elements.